Game On 2014/15

A programme for girls aged 13-14 to engage with creative technology through learning games development and basic coding skills – opening up potential career routes and raising aspirations of young women to achieve in STE(A)M* fields. 

Women are currently under-represented in creative technology fields. These industries are growing quickly and as digital culture becomes a part of everyday life, it is vital that women are an equal part of the emerging generation of digital creators. 

Threshold successfully piloted this new programme in 2014 with 11 girls participating in developing their own games; working through narrative, coding and testing. 

In 2015, we developed the programme to open up more opportunities for girls to develop their STEAM skills, including: 

  • Creative ideas developing using ‘recipe cards’ of existing code for the participants to build their own unique games and characters 
  • Programming with Arduinos to make a microcontroller 
  • Electronics – working with sensors, conductive paint, circuits and sound 
  • Learn more about working in the gaming and STEM industries through professional mentorship by women working in the field. 
  • Tools to carry on development outside of the sessions to bring forward the next generation of UK female STEAM talent  

The Game On Pilot was delivered in partnership with the Elizabeth Woodford school and funded via the Horne Foundation. 

Supported by

Elizabeth Woodville School
The Horner Foundation logo
Threshold logo